Hype, or excessive exuberance, is one of the most reliable forces in markets, even if it wears a different costume every few years.
Overhyped IPOs arenβt new, obviously, but whatβs interesting is what happens after the party ends and the stock has to earn its keep.
The market has a funny way of throwing growing businesses into the penalty box simply because they were priced ambitiously, and sometimes, thatβs the beginning of a long and deserved re-rating downward, but sometimes itβs the setup for something more interesting, which is a great product with a great runway that got stuffed into an unreasonable valuation at the worst possible time, and then discarded when sentiment flipped.
If you recall our discussion of Airbnb from last year, you may remember that we expressed similar surprise that the stock, six years later, still trades below its IPO price while operating profit has 6xβd in the meantime and share count has begun to shrink due to buybacksβ¦
Figmaβs post-IPO condemnation by markets hasnβt been as extreme in its disconnect from fundamentals or as prolonged as Airbnbβs, but with Figma down nearly 80% since its IPO, despite otherwise flexing incredibly impressive growth, I couldnβt help but wonder whether intrinsic value was being neglected in favor of fear & panic.
β Shawn
Figma: SaaS & Design In An AI World

Figma is a useful case study right now if youβre trying to make sense of whatβs happening across software more broadly. Weβre living through a moment when investors are asking whether βSaaS-mageddonβ is a generational opportunity or a value trap, because LLMs are lowering the barrier to software creation, which has the potential to compress the moats of businesses that once looked like some of the highest-quality enterprises in the history of capitalism.
Adobe has been at the center of this debate and has been discussed at length in our Intrinsic Value Community, because Adobe sits at the intersection of creative tooling for human professionals and AI-generated content β itβs also one of our larger Portfolio positions.
But to understand the offensive side of that story, it helps to study one of Adobeβs most meaningful emerging competitors, which is Figma, a company that had one of the hottest IPOs in recent memory in August of last year, and then proceeded to fall about 80% from that peak, as mentioned in the intro, leaving it at roughly a $12 billion market cap.

Thatβs around 60% of what Adobe offered to pay in their attempted acquisition of the company that was blocked by regulators (and yes, Figma walked away with a billion-dollar termination fee β 3x as much funding as theyβd ever raised before, while Adobe got nothing.

The Problem Figma Solved
If youβve never used Figma, the simplest description is probably still the best one: Itβs like the Google Docs equivalent for design. Designers can work on the same file in real time, from anywhere, with far fewer workflow bottlenecks than the old world of siloed local files.
Iβve actually used Figma to communicate design requests and additions to our companyβs site, theinvestorspodcast.com, with colleagues, and honestly, itβs a very slick interface. If youβve never worked in design (not claiming I have extensive experience by any means), itβs easy to overlook how useful real-time collaboration at the file level is, when, not that long ago, institutional design work was a much less glamorous, time-intensive, and fragmented process.

The closest comparison I can make is to imagine trying to write a book with a team of other writers, who are all making edits and additions saved locally to their computer, with no single unified version existing across everyoneβs local devices, as extensive time is spent trying to track what the βlatestβ version is and keep that distributed to everyone. It sounds like an absolute nightmare, and yet, itβs not that far off from how things used to be, and may still be, in pockets of the commercial design world.
On top of that, you also have product managers and engineers trying to guide the design vision, or bring the vision to life, who want to see the latest versions of the file. When no such unified cloud version of the design exists, well, that only adds to the complications, and things become even more challenging when you consider that, unlike with writing, where almost everyone has access to, say, Microsoft Word and is familiar with it, design files are instead saved as iterations in much more complex pieces of software like Photoshop.

Two questions emerge: Do you pay for a costly Photoshop license just so engineers can download and access design drafts in a platform theyβre not trained to use (and wouldnβt otherwise use)? And again, how do you stay on top of the latest file version as the number of stakeholders interested in design updates extends well beyond the actual design team?
This is the world we lived in before the Cloud, and even after technologies like Google Docs were rolled out, the design world largely remained Luddites, to Dylan Fieldβs chagrin.
The Origin Story

Co-Founder and CEO Dylan Field
Whoβs Dylan Field? Heβs the Silicon Valley wunderkind who co-founded Figma and runs the company as its CEO to this day.
Field was working as an intern at the social magazine, Flipboard, in the early 2010s. He kept getting derailed by file-sync issues in Adobe Fireworks, spurring frustration over why design work didnβt feel as smooth and collaborative as Google Docs, which he grew up using in school.
In that spirit, he realized that the best tools are those that donβt require everyone to have the same paid license, the same software installed, or the same level of expertise just to participate. What Field noticed was that schools had discovered the power of collaborative work platforms, while the corporate world lagged behind.
As the story goes, Field routinely found himself sitting with designers and watching their screens light up with a nonstop stream of Dropbox notifications. Thatβs because teams saved files in shared folders, so every revision created a new notification, and every notification implied someone now had to figure out whether the βlatestβ file was actually the latest file, and whether feedback was embedded in an email thread, a Slack message, or a markup that didnβt sync cleanly back into the source design.
Itβs funny now because itβs hard to imagine how anyone dealt with that reality, but that was the reality, and until someone builds a better alternative, people donβt complain about the friction theyβve normalized. Itβs pretty clichΓ©, but Figma reflects the quintessential story of an annoyed user looking around and saying, βHow does [XYZ improvement] not exist yet?β and then building it themselves, as Dylan Field did. (Well, actually, Field didnβt so much build it as βComputer Jesusβ did β more on that in a minute).
In most cases, these realizations lead to nothing, but every so often, theyβre the inspiration behind a multi-billion-dollar business!
After raising capital from a Peter Thiel-backed fund while at the Ivy League school, Brown, it took about three years of painstaking work just to release the first version of Figmaβs product. In hindsight, Field has called this a mistake born from a drive for perfectionism. Ideally, they wouldβve published the product sooner and started iterating on external feedback / hiring faster at an earlier stage, but ultimately, the product was so good that the delayed rollout clearly didnβt derail the business in the long run.
Field, as alluded to, wasnβt completely alone, though. He had by his side Evan Wallace, who was nicknamed βCJβ βΒ short for βComputer Jesusβ.Β

Wallace (CJ) on the left, Field on the right
Wallace was a teaching assistant in a course that Field took. As they got to know each other, at some point, Field asked Wallace whether he, or I mean βComputer Jesusβ, would like to start a company with him.Β
This was actually before Field had the revelation that he wanted to change how design work is done. But Field was so impressed by Wallace that his grand idea was literally just to build any business he could with him, because working together with Wallace (CJ) would surely lead to greatness. Wallace didnβt disappoint, though he has since stepped away from Figma to pursue other interests (but still owns 6% of the company).
Figmaβs Positioning
What they realized, leading to Figma, was that people choose tools not only because the tool is good but because itβs the most usable, especially when the work happens in a shared environment where your entire teamβs coordination and productivity is at stake.
This is one of the reasons Figmaβs position inside its niche became so dominant that regulators got involved in the Adobe acquisition attempt. What regulators were worried about wasnβt merely that Adobe + Figma would create a monopoly in collaborative design, but that Figma already looked close to a monopoly in that narrow vertical, and merging it into Adobeβs broader set of creative monopolies would have been even more problematic.
By the way, thatβs a rare kind of compliment for a business to receive. Itβs the sort youβd rather not receive in the form of a blocked acquisition, but itβs still a signal about the kind of market power Figma achieved in a relatively short window of time.
Over the years, Figma has boomed, while its closest competition faded. Competitor Sketchβs growth fell off, and Adobe actually sunsetted Adobe XD β their version of Figma β after recognizing they were so far behind (which is what then made them a motivated buyer of Figma).

Figma is, and has been, the best place to collaboratively design websites and apps. Thatβs what UI (user interface) refers to in the graph above. This is a narrow niche in the greater world of design, but an important one nevertheless. Going from $0 to $20b in value creation was driven by dominance of this niche. Now, for the company to go from ~$10b in market cap today to $100b+, they need to expand into more verticals and create a more comprehensive ecosystem to rival Adobe.
And thatβs exactly what theyβre doing.
Figma is trying to expand beyond a single flagship tool into a platform, where the endgame is less about selling one product and more about becoming the default operating system for a category of work. Correspondingly, Figma has been steadily layering in adjacent products.
FigJam, for example, gives designers & non-designers a space to sketch user flows and map out ideas with digital sticky notes, which takes the messy early-stage ideation process and keeps it inside the same ecosystem where the polished design work will eventually live. As such, FigJam digitalizes a lot of work that would otherwise occur on a teamβs in-office whiteboard.

Figjam
Then thereβs Figma Slides, a collaborative presentation tool that looks a lot like Google Slides, honestly, but is valuable in that you can embed live prototypes of your work within other Figma tools directly into a deck.

Figma Slides
In other words, itβs an outlet for designers to effectively demonstrate how an app/website will look and work to their non-designer counterparts without exiting the Figma ecosystem.
The last year, however, has been a blitz of rapid launches. Following a cadence of releasing new products every 1-2 years, Figma suddenly dropped four new products in 2025: Sites, Make, Buzz, and Draw, with AI baked into each oneβs experience.
Based on the names, you can mostly figure out what the products do:

Figma Buzz (for social media assets)

Figma Sketch

Figma Sites

Figma Make
That AI point is where Figma gets interesting, and also where the analysis gets especially difficult, because AI is both an accelerant and a source of new competition.
The good thing about having a monopoly is that youβre on top. The bad thing is that everyone wants to take your spot. As Jeff Bezos would say, βyour margin is my opportunity.β The question investors in Figma must understand is to what extent LLMs help to reinforce the companyβs advantages versus opening the door to competitors thatβll eat into its market share and pricing power?
Of the products released in the last year, Figma Make is the most impressive to me. The idea is that, in plain English, you can prompt an LLM to code something on your behalf with zero prior coding knowledge needed.
And the thing is, itβs really, really good. The capabilities may not seem so magical to folks whoβve been fixated on the cutting edge of AI, but to more casual observers like myself, well, it truly does feel like magic.
For example, with just a sentence or two of input, I tested Figma Make by asking it to develop a meditation app on my behalf.
In a few minutes, it built an app with calming sounds, breathing techniques, timers, and most impressively, it figured out things Iβd probably want without much guidance. Iβve always wanted to build an app, and Iβm glad I waited, because even just a few years ago, I wouldβve needed to invest dozens and dozens of hours into learning the necessary coding skills and doing the work.
Instead, Figma Make was able to reason and test out different iterations and determine what needs to be added to improve the user experience. To me, itβs an eye-opening shift from the era of AI where LLMs can assist with tasks but need very explicit guidance and oversight, to an era where LLMs can stylistically βthinkβ for themselves and make judgments on their own about the most optimal way to build a product.
I donβt want to overhype the output, but you can check out the app for yourself here. For something that literally took two minutes to generate, itβs not bad!
What humbles me is that this is only scratching the surface, because if I can do that on a first try, just imagine what someone who actually knows what theyβre doing can accomplish in an hour, a day, or a week!
Figma Make launched in July 2025 and has already been used by 30% of Figmaβs customers with contracts above $100,000 in ARR, which is a pretty compelling early adoption signal among Figmaβs largest customers, especially because enterprise customers tend to be the slowest to change behavior.
The Death of SaaS?
As panic has swirled around companies that provide software-as-a-service (SaaS), with fear consuming investors that LLMs and AI agents will disrupt SaaS business models, companies like Salesforce, Adobe, and Figma have faced blistering selling pressure.
Historically, enterprise software was sold per seat (per user), and the implicit assumption was that software scales with very little incremental cost, so revenue growth can cause a beautiful expansion in profit margins.
You can see this perfectly with Adobeβs operating margins since 2014, as revenues have compounded, margins rose from ~10% to more than 36%:
The concern is that AI changes this dynamic: a single user can become dramatically more productive, which means companies might be able to pay for fewer seats.
At the same time, because LLMs are so compute-intensive, they come with substantial marginal costs, which means that as software companies embed more and more AI-based tools into their platforms, variable costs will structurally increase, and theyβll benefit less from the kind of operating leverage that Adobe has flexed (shown above), where margins can scale rapidly.
If that bears any truth, then companies that were typically seen as having among the highest quality, most consistent earnings will have to be re-rated (i.e., lower P/E multiples) to reflect this shift.
To what extent this nightmarish reality unfolds for SaaS investors remains to be seen, but Figma is very much leaning into incorporating AI into its ecosystem. Clearly, theyβve done so with Figma Make, but aslo, they made an acquisition recently of an AI company known as Weavy, which has since been rebranded to Figma Weave.

Itβs expected that Weave will be monetized on a usage basis rather than a per-seat basis, because that lines up better with the value being delivered and the costs being incurred. Charging based on usage is something of a compromise, reflecting that, if organizations can trim headcounts and get more done with fewer workers, SaaS companies need to effectively charge significantly more per user to keep their businesses intact.
To roughly simplify, if a company went from paying for 5 seats providing licenses to an enterprise software tool, now, in theory, they might only pay for 1 person to have access, but that single user may chew up 5x as much as computing power as they wouldβve in the past, as AI tools amplify their productivity but also the variable costs powering their work.
So if the offset is actually that clean, then SaaS companies may be able to charge based on usage without much of an impact on their top and bottom lines, but nobody quite knows how this will break out yet.

Figma Weave
What if one person can do the work of 5 people in the past, and consume as much computing power as 3 people would have? In that case, charging based on usage would be better than charging per seat, but thereβd be a substantial decline in overall revenue.
Weave, then, will use a separate system for AI credits and hints at a future where enterprise design subscriptions include consumption-based revenue streams. The catch is that, for now, Figma isnβt actually charging for AI credits. They want people to try the tools, embrace them, and build habits before pricing gets tightened, so at the moment, Figma is shouldering the inference costs, hence why I say itβs too early to have much insight into how this different pricing model will shape the businessβs profitability.
Figma Targets Enterprises
The thing is, as much fun as it is to speculate about SaaS in a world of AI, Figma has, irrespective of AI, recently made significant changes to its billing model.
The intention is to deepen relationships with large enterprises, but by introducing more friction and formality into their billing processes, the very loop that helped Figma spread organically is being disrupted.
Early last year, Figma shifted from a βuser-drivenβ model, where existing users could order new paid seats and administrators would review charges retroactively, to a model that requires upfront admin approval before a new license is provided.
Younger companies might appreciate the flexibility of the old system, but mature enterprises donβt want unexpected costs, and they do want visibility and control over spending. The tradeoff is that admin gating introduces friction into organic growth. Figma has also moved away from selling individual products separately and instead introduced a handful of seat packages, more similar to Adobeβs suite packaging. And because a bunch of new tools were released, Figma raised the price for a full seat by 30%.
Unsurprisingly, some users complained about this, especially those who liked full access but didnβt love paying more for tools they donβt use. Thatβs the bundle problem in a nutshell. Bundles are incredible deals for some customers and a persistent irritation for others, and you donβt really know which group dominates until you watch churn and net retention after the dust settles.
On that note, impressively, for customers spending over $10,000 annually, Figma reported net dollar retention (NDR) of 131%, meaning that, in aggregate, those same customers increased spending by 31% year over year, even after accounting for cancellations & downgrades.

The complication, though, is that this NDR figure largely reflects performance before the billing changes, which makes it stale information. We donβt actually have much data yet on how damaging the move will be to growth rates, churn, and NDR.
Itβs also important to know that Figma is already pretty top-heavy.
In its S-1 IPO filing, Figma reported having 450,000 paying customers as of March 2025, and with roughly $1 billion in ARR, that implies around $2,000 per year per customer, though the definition of βcustomerβ can include entire organizations or multiple departments within the same company being counted separately. So their exposure to a few large organizations could be even greater than it seems.
The top 0.2% of customers generated about 37% of ARR, and the top 2.5% comprised more than 60% of ARR!
Figma is also a surprisingly international business for being so young, with revenues split roughly 50/50 between the U.S. and international markets, though it monetizes U.S. users more meaningfully. Only about 15% of monthly active users are based in the U.S., yet almost half of Figmaβs revenue comes from the U.S.
And deal momentum is picking up, with the number of customers signing multi-year deals increasing 27% quarter over quarter.
This is a business with viral word-of-mouth adoption, low churn, expanding use cases, and a mix of self-serve and enterprise sales, which makes it easier to see why the market was excited at IPO. And the question is, why did the stock decline 80% if the business looks so strong?
To me, Figma looks close to a monopoly in its niche, and normally, investors love monopolies, but monopolies in narrow niches can run into TAM ceilings faster than the market expects, while moving into adjacent categories tends to bring you into collision with well-funded incumbents like, well, Adobe.
In other words, the market loved seeing a fast-growing near-monopoly, but as waves of insiders have cashed out post-IPO, and the sentiment around SaaS companies has shifted, few marginal buyers have stepped up to balance supply and demand.
Figma is now firmly in the stage of trying to move into new verticals, which means intensive capital investments into areas with more competition and less certain returns, hence the four new product launches in 2025.
Point being, Adobe has a broad portfolio, deep enterprise relationships, and a lot of muscle memory in creative tooling, and while Figma very clearly won the collaborative design battle, scaling into a wider suite means fighting on more fronts that Figma hasnβt yet proven it can win.
Valuation & Portfolio Decision
Now weβre arriving at the part of the story that makes valuation, in the traditional sense, unusually difficult right now. Figma isnβt profitable yet, and while part of that may be βnormalβ for a company investing heavily in growth, a large part of the ugliness in the reported financials is tied to what happens when you go public and stock-based compensation accounting catches up with economic reality.
If you look at Figmaβs financials without context, it looks like the company IPOβd and margins collapsed immediately. The reason is that, for years, Figma wasnβt recognizing the expenses associated with employee stock awards in the same way that post-IPO reporting as a public company forces you to. Pre-IPO, maybe half of an employeeβs comp package was stock, but only the cash portion was reflected as an expense in financial statements. But with the IPO and related liquidity events, huge chunks of accrued stock-based-comp vested, and the company had to recognize these expenses all at once.
So you could say 2024 and 2025 look artificially bad because they include past yearsβ costs, or you could say the private-company accounting was artificially favorable and didnβt reflect the real economic costs Figma faced.
Both are true, which is why pre-IPO and immediate post-IPO numbers arenβt all that useful if your goal is to value the business based on more normalized earnings looking forward.
Figmaβs recognition of accrued SBC has actually exceeded revenues in the last two years!
Then thereβs Dylan Fieldβs comp to consider. I do like Dylan, and he comes across as sincerely kind. People often point to him as an example of a tech CEO who achieved success without being a manic psychopath.
Field owns about 13% of the company but controls 73% of the voting power, and his compensation package included multi-year stock price targets that, in hindsight, were implemented in a way that seems to have rewarded short-term stock spikes rather than sustained value creation.
The problem is that the stock hit target levels that the board thought might take years to achieve after IPO, meaning Field unlocked his long-term bonuses almost immediately, and then the stock cratered, leaving shareholders with losses while the CEO had already βearnedβ yearsβ worth of performance incentives. Evidently, tying comp to stock price targets without proper time-weighting or consideration of per-share metrics like operating profit per share or earnings per share is problematicβ¦Long-time readers of this publication should know that well.
So where does that leave us?
Danielβs view was that, unless AI suddenly flips everything upside down, the business has the ingredients youβd normally want to see: viral adoption, expanding use cases, and robust growth, with revenues compounding at a 45% CAGR since 2023.
And heβs right to point out that the fundamentals donβt obviously justify an 80% stock decline on its own, which is why the situation is tempting.
But temptation and investability are different things, and for me, the challenge with Figma right now is that I donβt have enough clarity on what βnormalβ looks like. I canβt look at margins and confidently say where they settle once SBC normalizes. I canβt look at NDR and assume it holds after billing changes. I canβt look at the AI product suite and confidently forecast whether it expands the addressable market or compresses per-seat economics and injects variable costs.
And I canβt look at governance and compensation and feel good that incentives are cleanly aligned with sustained per-share value creation, even if I like the founder and even if I believe the product is exceptional.
In other words, I can tell you why Figmaβs products are good, but I canβt tell you what the business is worth with the kind of confidence I need to allocate capital.
Sometimes the right move is to watch a great business for a bit longer. I need to see how things look after the reporting normalizes, pricing changes wash through retention metrics, and once AI monetization becomes more explicit.
So, for now, weβre not adding Figma to The Intrinsic Value Portfolio. Iβd rather be a little late with better information than early with a narrative.
Updates on our Portfolio holdings below!
Weekly Update: The Intrinsic Value Portfolio
Notes
Adobe reported earnings on Thursday, and the stock sold off about 8%, despite strong results.
Revenue reached a new record of $6.4 billion for the quarter, representing 11% YoY growth in constant currency. Remaining Performance Obligations (RPO) grew 13% YoY, suggesting that demand remains healthy.
Beyond that, Adobeβs AI-first ARR tripled year over year, and monthly active users surpassed 850 million, which is an impressive number!
So why did the market react negatively? The most obvious reason is the departure of long-time CEO Shantanu Narayen. While he hasnβt been central to our thesis, he was in charge during Adobeβs transition to the SaaS model and therefore has experience navigating major shifts in business models. With another shift potentially ahead due to AI, that experience would have been valuable.
Another, less-discussed trend is Adobeβs Total ARR growth. When looking at the numbers on a quarterly basis and adjusting for FX, ARR growth has actually decelerated each quarter since FY2024. Itβs not dramatic considering Adobeβs overall size, but perhaps enough for the market to question the underlying growth trajectory.
That said, we still believe Adobe is significantly undervalued. The market appears to be waiting for clearer evidence that Adobe will be a net beneficiary of AI. Simply growing AI-first ARR is not enough yet, as the segment remains relatively small.
However, if AI-first ARR begins to meaningfully influence the overall ARR growth trend, that would be a strong signal that Adobe is successfully translating AI into significant business growth. Beyond that, paying 12x earnings for a company growing double-digits with best-in-class margins seems like a very good deal to us.
Quote of the Day
"You can't connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future.β
β Steve Jobs
What Else Weβre Into
πΊ WATCH: CBSβs extended interview with Tim Cook
π§ LISTEN: Die With Zero and Linde Stock Analysis
π READ: AI Hurtles Ahead, by Howard Marks
You can also read our archive of past Intrinsic Value breakdowns, in case youβve missed any, here β weβve covered companies ranging from Alphabet to FICO, Transdigm, Lululemon, PayPal, DoorDash, Crocs, LVMH, Uber, and more!
Your Thoughts
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